Death of mind controlled Pandorans affects team's WP
I found it strange that mind controlled Pandorans are treated as regular squad members and their deaths affect the Will Points of the whole team. I had a mind controlled Scylla's death send the squad in complete panic. This was amusing but really not something that makes sense, even though one could argue that its death should indeed affect the mind controlling priest.
Show proficient off class weapons on equipment screen
Example: on the equipment screen, a Berserker/Technician with Sniperist perk is not shown sniper rifles by default. Possible solution, a "proficiency" class-tab.
Destroyed spider drones listed as killed units
If spider drones are destroyed by enemies instead of being detonated by the player they stay listed under the soldiers. It seems reasonable to me that they are removed in both cases. See image for clarification.
Small Party Missions
For variety sake, it would be nice to have 2 or 3 person missions. It would add a different dynamic and would require players to strategically determine which characters are best for the given situation. Inside missions? Make sure to bring a melee or assault. Open map missions? Bring a heavy and/or sniper. Defense mission? Bring a technician and/or sniper.
Remove centering of camera on soldier when selecting a skill
As per the title: I have my soldier selected and move the camera. Find the enemy I want him to attack and when I select the skill, camera is centered again on the soldier. I have to move the camera again ... Same if I select another soldier.
Legacy of the Ancients DLC weapons need to be rebalanced
The Ancient weapons should require expensive ammunition that costs Orichalcum/Living Crystals/Protean Mutane to make, with the Mattock of the Ancients left as the only ammunition-free Ancient weapon (the Scyther is such a powerful melee weapon that it should be limited by the need for ammunition). The Ancient weapon’s stats should also be toned down a bit so that they are only slightly more powerful overall than the faction late-game tech weapons are. The Ancient weapons would still function as the highest-tier 'best' weapons in the game overall, but they would be counterbalanced by their need for scarce and expensive ammunition. This would prevent the Phoenix Project/faction weapons from becoming obsolete, since they would still have cheaper ammunition costs and specialised capabilities that the Ancient weapons wouldn't have. Changes like these would rebalance and repurpose the Ancient weapons so that they function as ‘golden guns that need golden bullets’ weapons that are too expensive for routine use and are meant more for special occasions and particularly difficult missions.
Fix the manufacture interface.
Eventually the number of outfits, weapons ammunition and other stuff results in a giant list that scrolls extremely slowly and inaccurately making it difficult to use. The class filter buttons would help but they take 2-3 seconds each to respond. And they constantly reset to all being selected. Start with zero at least. The only thing I ever want to do is buy stuff for a specific class or multi class. So make that easy. If I am looking at an infiltrator sniper and click on manufacture, set up the filters for that. When I click back on personnel, don't go back to the beginning. You know who I was looking at. Remember that and open up that soldier again in the exact view I was in last time. Default to just a single or multi class selection. There can be a button for the useless show me everything so it is hard to select anything view. Categorize everything properly. Have a button for grenades. etc. One for antediluvian weapons. Make things sort together not spread out through the giant list. I am looking for shotguns. Not every item in the game. Add a way to build more of the stuff I am already building. Maybe have auto scrapping. I designate something as scrap and it is removed from the manufacture list and always auto scrapped. That will help clear up that endless list. When I do manually scrap, I don't want to click 9 times to scrap the entire stack. I 99.99% of the time want to just scrap it all. Completely remove the instant build ammo from the manufacture list. It serves no good purpose and completely bogs down everything. Ammo is purchased from the soldier tab by clicking + Ammo. Or automatically with the excellent fantastic, why doesn't every game do this, replenishment mechanism. Maybe add clip size to the weapon itself but I can live without that on that list. What if I can click a button on the character screen for head torso legs and it will show me exactly a filtered list of stuff to make for that?
More varied personal skills
Would honestly like to see more soldier personal skills and some variation in synergies. Also, skills that are excluded from the each other, becuase they are just incompatible. One example of a meh pair, depending on class - Having both "Cautious" and "Reckless". Also towards the old XComs where some had uniquely high stats, so an individual can have a boosted stat, less damage from explosions, viral resistance, or soemthing else. in turn, these can prevent them being used in certain classes and abilites. e.g. "Twitch" - +4 speed -10 accuracy, can't use a sniper rifle. Or "Resistant" +3 viral decay per turn, can't be mutated.
Separate weapons from equipments
I would like to have the main weapons separated from other 'equipments' (grenades/medkits/neurazer/ammo) on the manufacture and on the character equipment screen.
Are bionic repair kits really meant to cost 150 materials and 75 tech each?
For a single use item, the bionic repair kit seems like an extremely expensive way to restore only 40 Hit Points to repair crippled bionic limbs. Contrast that with an Aspida being able to fully repair crippled bionic limbs for free, and the Technician Field Medic ability can be used to cheaply repair crippled bionic limbs for 10 Hit Points, or even 30 Hit Points if Medical Nanites is researched. Can the materials and tech cost to manufacture bionic repair kits please be reduced to a much more reasonable price?