Mutogs - they need some love in DLC 5. Have you ever used them?
It's a shame these units are not more useful. They need to be reviewed again. I would love to do a Mutog run, using fewer units and a pack of Mutogs. Here are some of my ideas: perhaps be saddled like a horse which means it can carry gear and be more like the vehicles in the other factions but slows them down perhaps since they can saddle a mutog than you can mount it too. 1 to 2 units and get faster movement but not protection to the units like vehicles do give them a free attack when moving like they are ramming, 1 time per turn Without saddle, let them have a get away dash. So this way they can attack it, run to cover like animals would do. Also, would help to run away from mind control since they have low willpower A pack bonus, so if you had a Tiamat ship with two Mutogs and two units, both Mutogs could give buffs to each out, like a pack of wolves. Give them scouting feature, more Perception. They can sniff out the enemies Mutogs only occupy 2 units space in a ship, or even 1. They already cost more to make. Also, perhaps they should have a food cost like normal units do. So the resource for them should be changed since they are living creatures also think that Mutogs should have Warcry, their roar should scare or even panic units A ANU type of technician unit, to control the Mutogs
The Pandoran hive mind
I don’t feel like the Pandorns should be able to Panic, instead if you manage to to subdue a high ranking Pandoran you can with some sort of new technology you research be able to extract previews of what the rest of the pandorans plan to do for there turn. I believe this would provide A interesting gameplay aspect and notion that the Pandorans operate via hive mind and how to exploit it
Let medkits and technicians cure mutoid poison even if they don’t heal.
So, I get not being able to heal my mutoids… but it’s super dumb that one blasted with poison, even if he has the cure spray ability (which he can’t use on himself), has only two options - evacuate or die. I have medkits, technicians, and okay so I can’t heal them, fine… but I have to watch them die from poison in the middle of a lair because it’s not possible to reach the evac in time? Literally no options on the board. It’d be nice if we could use a medkit to heal poison or reduce paralysis etc because, or at least let the mutoid with cure spit spit on themselves?
Archeron amusingly jumped to its death
On the first enemy turn of a NJ haven defense on Rookie, an Archeron (maybe the 5th that I'd seen) jumped into one of the below ground level pits of pipes, immediately took 900 damage and died. I finally got the Splat achievement 120+ hours in and I laughed really hard. My guess is that it was trying to move out of the line of sight of three guys I had on nearby buildings (got lucky with the spawns for NJ soldiers I could get under Phoenix control, two were heavies that I jet jumped near the edge of the map for intel) and in doing so it landed on something funky in the pit and the physics engine decided to obliterate it. Didn't get a good look on fastest animation speeds. DLC 1 and 4 were enabled. My guess is that the AI thought it was stable to land there but didn't take its vehicle-size-smashing-terrain properties into account.
DIPLOMACY, Suppress Faction War *
I propose multiple (Diplomatic, Military)solutions to cool down wars between factions: 1- Offer a tribute to the attacker faction to lower their aggressiveness level towards other factions. (the more aggressive level the more resource required). 2- Pop up random diplomacy mission (with a random goal) when wars are ignited to defend the attacked faction that will lower the attacking faction aggressiveness level. 3- Attack a pandora colony or the chosen in the region of war can decrease the hate level 4- Add a request truce button to diplomacy that can be used once per cycle, it can save you from going on a mission to stop the war at the wrong timing. 5- We can also offer support to help the attacked faction at the time of the attack, Help can be in two forms: A) donate [Resources, Guns, Armor] before they lose the battle. B) * Lend the attacked Haven Mercenaries [Soldiers, Vehicles] temporarily( per Battle) and instantly (does not include travel time with an aircraft) and retrieve the soldiers (subject to stamina loss or damage ) or sell them to the faction after battle to collect a price.
Can't Advance (Stadia)
whether its level 2 or level 3, save or autosave; the game continues to kick me out
Fullscreen mode, without borders.
In Windows, the game has "Fullscreen" mode, but it has borders... just go to the upper right corner and yey, clicking it closes the window it's in, minimizing the application, which can then be ressumed. Aka it's the Borderless Fullscreen mod, not complete Fullscreen mode.
Stuck on "Processing"
Trying to play the game on PC using Xbox Game Pass and I just get stuck every time before I reach the menu on a screen saying "processing"